Intro screen: Game title SAVE"EM
Team Introduction: Give the names and roles of all team members (no last names)
WE DID HALF AND HALF MINERVA AND ME
Audience: Who are you designing your game for, and why?
FOR KIDS IN MIDDEL SCHOOL AND BELOW.
Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game?
YOU CAN SEE THE ANIMAL IN TROBEL BECAUSE THE OIL SPILL.TRY TO CLEAN THE TURTELS WITH TIME.CLEAN ALL THE TURTELS FAST.
Learning Goal: What will the player learn by playing this game?
HELP THE ANIMOLS AND PEOPLE THAT THAT ARE AFECTED BY OIL SPILL.
Fun Factor: What makes your game fun for the player?
IT IS GOING TO BE HARD TO CLEAN THEM.
Smart Factor: What does your game teach? What can someone learn by playing it?
ANIMOLS ARE DIENG
Style Factor: What kind of graphic/animation style will you use? What kind of sounds? FUN AND SADE BUT COOL.
Originality Factor: What makes your game special and unique? Why will it sell?
IT WILL BE AWSOM COOL AND ADICTIVE.
No comments:
Post a Comment