Tuesday, April 12, 2011

  • Intro screen: Game title SAVE"EM

  • Team Introduction: Give the names and roles of all team members (no last names)

  • WE DID HALF AND HALF MINERVA AND ME

  • Audience: Who are you designing your game for, and why?

  • FOR KIDS IN MIDDEL SCHOOL AND BELOW.

  • Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game?

  • YOU CAN SEE THE ANIMAL IN TROBEL BECAUSE THE OIL SPILL.TRY TO CLEAN THE TURTELS WITH TIME.CLEAN ALL THE TURTELS FAST.

  • Learning Goal: What will the player learn by playing this game?

  • HELP THE ANIMOLS AND PEOPLE THAT THAT ARE AFECTED BY OIL SPILL.

  • Fun Factor: What makes your game fun for the player?

  • IT IS GOING TO BE HARD TO CLEAN THEM.

  • Smart Factor: What does your game teach? What can someone learn by playing it?

  • ANIMOLS ARE DIENG
    Style Factor: What kind of graphic/animation style will you use? What kind of sounds? FUN AND SADE BUT COOL.
  • Originality Factor: What makes your game special and unique? Why will it sell?

  • IT WILL BE AWSOM COOL AND ADICTIVE.

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